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Old Aug 22, 2005, 03:30 PM // 15:30   #1
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Default A Few Things ArenaNet Should Change

Monks - The ability to heal is overrated. Why should any one class be able to heal themselves and others better than another class. What happened to balance? Also, no one class should be able to solo the game with a creative thought invoked build. All builds should be thoughtless. I should be able to put any random 8 skills into my skill bar and be as good as everyone else in the game. NERF all monk healing skills.

Necromancers - They can raise the dead. We all know this is impossible in the real world and takes away the feeling of reality. Also necromancers shouldn't be able to support heal. Healing should be done by the henchman only. Blood Magic is too powerful. NERF THE HELL OUT OF IT!

Elementalists - They do too much damage. Spiker groups are unfair in PvP because they can do massive amounts of damage in a short amount of time. No class should be damage dealers, we should have meatshields and then classes that do a little bit of damage here and there. ArenaNet should NERF any skills used in spiker builds.

Mesmers - Mesmers can cast too quickly. They are stacked as a shutdown class. ALL mesmer skills should take 15 minutes to cast. It's impossible for my monk to heal if a mesmer is around. If we changed the cast time to 15 minutes the caster classes would not be effected by the UBER GODLY mesmer.

Warrior - Warriors do too much damage and aren't penalized for it. All warrior skills should result in a 60 second fatigue cooldown period. Also warriors should only be able to walk. This would make more sense as they are too big to run effectively in the real world. It would also cut down on those cheaters making money doing forge runs.

Rangers - This class should be removed from the game. They were at one point viewed as pointless by everyone who knew nothing about the game. But know that people are learning and creating effective ranger builds I believe the ranger should be removed. The ranger is too strong to be a support class and spirits are overpowered. Best resolution to the problem is to completely remove the class this way nobody has to be creative enough to come up with a counter for ranger builds.
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Old Aug 22, 2005, 03:33 PM // 15:33   #2
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...
if it wasn't that close to what many are saying, it would be funny.
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Old Aug 22, 2005, 03:34 PM // 15:34   #3
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XD! Nice one
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Old Aug 22, 2005, 03:37 PM // 15:37   #4
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Hillarious, though it is even more funny that people say things so similar to that.

Oh as for ranger spirits being overpowered, the idiots may have no idea how they are getting beaten, but lets face it, Nature's Renewal should be an elite skill. Its too powerful for every ranger to have it and for it to drop every 6-8 seconds.
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Old Aug 22, 2005, 03:43 PM // 15:43   #5
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Well, at first I thought you were just being a turd... but then I started laughing and realized your awesome sarcasm. Thanks for making my Monday morning at work a little more bearable.

"Death to the Whiners"

Peace
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Old Aug 22, 2005, 03:45 PM // 15:45   #6
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Lol, thanks for the laugh. It made my day
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Old Aug 22, 2005, 04:00 PM // 16:00   #7
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i agree 100%

/signed
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Old Aug 22, 2005, 04:46 PM // 16:46   #8
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You forgot one:

The login screen should be removed so that people can't even login and figure this stuff out!

Awesome sarcastic post, got a great laugh out of it.
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Old Aug 22, 2005, 05:01 PM // 17:01   #9
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Quote:
Originally Posted by Algren Cole
Monks - The ability to heal is overrated. Why should any one class be able to heal themselves and others better than another class. What happened to balance? Also, no one class should be able to solo the game with a creative thought invoked build. All builds should be thoughtless. I should be able to put any random 8 skills into my skill bar and be as good as everyone else in the game. NERF all monk healing skills.
Ah so make it so they cannot heal effectively so a party dies quickly and the Monk then become useless. Try this for an option, many of the monks healing skills should not be allowed to be cast in themselves. Permanent enchantments should cancel out others, so a character can only have on permanent enchantment on them at once. A mesmer and necro combination can nail a Monk any day.

Quote:
Originally Posted by Algren Cole
Necromancers - They can raise the dead. We all know this is impossible in the real world and takes away the feeling of reality. Also necromancers shouldn't be able to support heal. Healing should be done by the henchman only. Blood Magic is too powerful. NERF THE HELL OUT OF IT!
Hey you know it’s a fantasy world. and Henchmen are dumb for PvP Blood magic is good, however a good Smiting monk can stop an army of Bone Horrors dead. So Necros have there weakness, plus their casting times are quite which so rangers can nail them quickly.

Quote:
Originally Posted by Algren Cole
Elementalists - They do too much damage. Spiker groups are unfair in PvP because they can do massive amounts of damage in a short amount of time. No class should be damage dealers, we should have meatshields and then classes that do a little bit of damage here and there. ArenaNet should NERF any skills used in spiker builds.
Well keep moving, don’t group up. An Elementalists best weapon is a stupid party, who huddles together. If you’re spread out an AoE spell becomes pointless. Take a ranger and disrupt them then they become useless. An elementalist is only as good as the tam they are supported by. On their own they are slow and can easily be taken down.

Quote:
Originally Posted by Algren Cole
Mesmers - Mesmers can cast too quickly. They are stacked as a shutdown class. ALL mesmer skills should take 15 minutes to cast. It's impossible for my monk to heal if a mesmer is around. If we changed the cast time to 15 minutes the caster classes would not be effected by the UBER GODLY mesmer.
Yep but most of there stuff costs hideous energy, so they can run out of energy really quickly and then die. Put a ranger in the mix with a few spirits and you can nail that mesmer.

Quote:
Originally Posted by Algren Cole
Warrior - Warriors do too much damage and aren't penalized for it. All warrior skills should result in a 60 second fatigue cool down period. Also warriors should only be able to walk. This would make more sense as they are too big to run effectively in the real world. It would also cut down on those cheaters making money doing forge runs.
Actually Warriors don’t do enough damage, and their armour should be weak against magic attacks. Forge runs can be stopped with a one way gate, it’s quick simple and stops the exploiters.

Quote:
Originally Posted by Algren Cole
Rangers - This class should be removed from the game. They were at one point viewed as pointless by everyone who knew nothing about the game. But know that people are learning and creating effective ranger builds I believe the ranger should be removed. The ranger is too strong to be a support class and spirits are overpowered. Best resolution to the problem is to completely remove the class this way nobody has to be creative enough to come up with a counter for ranger builds.
A good ele can nail a bunch of spirits, as they don’t move just AoE as the ranger is putting them down. If not send in the warriors.

I do hope this was a joke, I responded because I found it amusing but I know some people will take it seriously. For every build there is a strategy to stop it you just have to use a brain and think about it. I would say the only thing that needs to be looked at is the Monks permanent enchantments being used by other professions.
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Old Aug 22, 2005, 05:41 PM // 17:41   #10
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Haha. Nice. (beware, some asshat will take you seriously)

edit: like Gabby. Haha /point /laugh
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Old Aug 22, 2005, 05:44 PM // 17:44   #11
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You can't raise dead people in the real world?
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Old Aug 22, 2005, 05:46 PM // 17:46   #12
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Well, you can put them up on wires, and make them dance....

but I shouldnt even be talking about it, my lawyer said not to discuss the case...
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Old Aug 22, 2005, 05:58 PM // 17:58   #13
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it appears this thread is a joke, you got me scared for a while there. A moron complaining about ALL the classes
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